Harpy

"Heavy gunship with a high rate of fire. Maneuverability not at the expense of DPS." (In game description of the Harpy.)

OVERALL STRATEGY The Harpy boasts high DPS and superb speed. It's best when used early game. The harpy has an extremely high rate of fire. It's good for taking down buildings, as you can just spray lasers without worrying about being hit that much. It's also great for taking down enemy command centers. PROS AND CONS PROS- Excellent DPS, Range, and speed. Has an extremely high rate of fire, and the damage really adds up. CONS-  Being a Harpy late-game is a bad idea. Units won't spawn, and that makes it extremely difficult to level up. It's better to get at least 20 kills in the early-games, self destruct, and then go in as a harpy. The harpy is pretty weak at first, but it can become very powerful in the right hands. The Harpy also suffers from being an air unit, so Gladiators can destroy it with ease.

SCOUT DRONES and SHIELD

''The scout drones won't be that useful at the start, but lots of them can overwhelm an enemy. Comparatively, that gives the Harpy and advantage over the Gladiator in some ways.'' ''The Shield is great to get out of a jam. Use it when you're storming in to destroy a command center, or use it when you;re low on health.''